The amount of gold which has to be paid can be reduced by spending SP into MAG, down to a minimum of $1 per shot. Once out of gold, the Gunner still walks into shooting range of the enemies (if auto-move is enabled) and will attempt to shoot, but no bullets appear.Įach character is automatically equipped with a starting weapon upon creation of a new game. Each individual character class has its unique set of weapons that are unequippable by other classes. For example, a Sniper may only use bows, while a Boxer may only use gloves. Thus, weapons can be classified according to the characters that can equip them. Weapons can also be classified according to the depth at which they are found in the game. This is particularly useful when dealing with the Shop - the deeper in the game a weapon is found, the later it will be unlocked for sale in the Shop and the more expensive it will be. Hence, "1st Weapons" refer to the starting weapons, while "34th Weapons" refer to the weapons found deepest in the game (so far). All "19th Weapons" are Resort weapons, and can only be found at the Junk Shop. The Mountaintop (MT) weapons are not counted into the order as they are only available to Snipers and Gunners to avoid confusion that the other classes have missing weapons. Weapon List Note: So far, all starting (1st) weapons are physical weapons.
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